me2 incinerate heavy or blast

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Incinerate is also very effective against. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Engineer do not need additional active powers, he already has the strongest combos. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. Privacy Policy. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. Has the highest base damage. Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. Frees up damage. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Feel free to add anything I missed! Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. Which do you all prefer? He is an interesting Squad member that can tear down enemy armors and set them on fire. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. It remains to be seen how it balances in ME3. The bread and butter, and easily most used skill for these type missions, is Energy Drain. This is the class power for the Infiltrator in Mass Effect 2. Anybody know how many planets are in the game? Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. Cryo Blast, is it worth it? - Fextralife Forum The Locust is a little better at stripping armor than shields or barriers when compared to the other SMGs, but it is fairly accurate even at mid-range. Zaeed He's a very overlooked companion in my experience. Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, The character's base health score; this number can be modified by powers and upgrades, The character's alternate defense type and strength; this number can be modified by powers and upgrades, Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by, Each character has a unique passive class power that grants them a variety of bonuses, When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by, The types of weapons that this character is able to use, The mission or area where this character is first recruited, The mission where you can gain this character's loyalty; this character must be present during the mission, Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades, Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by, Each class has a unique passive power that grants Commander Shepard a variety of bonuses, The types of weapons that this class is able to use. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? What happens if I save the workers in Zorya ? Area concussive shot slays unarmored husks. Concussive Blast is great against hordes of husks, but that's about it. This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. The good thing with Heavy Pistols is that AI is very accurate with them. Incinerate is already AoE. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. As for the guy who said to use it on husks, no. This advanced plasma round melts or burns nearly anything it hits. We maximize Mordin's passive ability and take the Salarian Savant upgrade. SMGs are rapid fire weapons that can be used in close range combat. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Will be useful against Vorcha enemies early in the game. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. Both seem like they 'd have their own particular advantages. Mass Effect 2 Wiki Guide. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Dont forget her passive either which gives substantial health and damage buffs to the whole squad. The powers in ME2 are made to be experimented with! Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. And thats it! Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. I played as an Engineer through ME2 on insanity twice. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Besides, area throw won't do anything to 3 shielded Geth. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. He concentrates on using Tech-related skills to deal with the enemies. you cannot keep boosting your shields higher and higher with every use. Everyone has shields of some kind, and you want them GONE. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) If you go along this path, you can forgo Incinerate and have a packed up skill that can damage both armor and barriers. However powerful, its one-use-per-mission handicap and elongated charge time makes it a weapon that is often best left on the ship. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. Massive energy blasts overpower shields and synthetic enemies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Trophy/Achievement guide, including embeded walkthrough links. This matters. Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. It's situationally useful. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Legendary edition reveals ME2 is the worst of the triology. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. Contrary to popular belief he has both reach and flexibility. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. AI is quite effective at using this weapon and doing numerous spray shots. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). The major disadvantage of the upgraded pistol is its extremely small ammo capacity. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. You will meet him in Omega trying to help civilians under the effects of the plague. For more information, please see our Sub optimal vs collectors, eclipse, and blood pack, but not useless. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. Mordin already has Incinerate that obliterates armors, making this weapon choice redundant. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Cryo Ammo gives a chance for a player to freeze the enemy. What can it be used for? Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. Concussive Shot is a new power for soldier types that ragdolls a target. Headshots are usually easy to achieve. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. Mordin Solus is Salarian Scientist. Also can use sniper rifles which are the best weapon squadmates can have in ME2. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Privacy Policy. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Very effective against armor. In the early game, we want to have Mordin as an effective companion as soon as possible. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. Concussive Blast is great against hordes of husks, but that's about it. What are some of the recommended builds for squad mates? Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. 2023 GAMESPOT, A FANDOM COMPANY. In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Despite dealing damage over time, Incinerate is not affected by power duration upgrades. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. Stasis can be a very useful bonus power. Also overload will instakill Unshielded pyros and set everyone near them on fire. Instead, it impacts instantly. It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. It's saved my life quite a few times, actually. At any rate, Full Cryo Blast is one of the best powers in ME2. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. Your main ability will take down enemy armor and deal damage to them. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But I used grunts a lot. I also use it sometimes as a form of crowd control. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. It strikes me that new players might not figure out how special the power usage is in ME2. What's also good about Incinerate is it's very effective against Armor. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Scan this QR code to download the app now. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. and our Frozen enemies falling over normally fall slowly and predictably. This includes even protected targets still possessing shields, barriers, or armor. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. 2023 GAMESPOT, A FANDOM COMPANY. ALL RIGHTS RESERVED. The Arc Projector also works relatively well at range. Give him inferno ammo and his DPS is nothing to shake a stick at either. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Incinerate | Mass Effect 2 (ME2) - Gamestegy community Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. Increase damage to frozen and chilled targets by an additional 100%. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. Husks, but their armor is very low. as weaker enemies may die too quickly to take much extra damage. This power additionally grants temporary health regeneration when used against unprotected organic enemies. Just make sure that there is adequate cover to get behind before attempting this. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. Gamestegy Founder. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Alternative to the tempest, however, has smaller multipliers against shields and barriers. incinerate heavy or blast - Fextralife Forum The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Heavy Incinerate it is! For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. Legendary edition reveals ME2 is the worst of the triology. In ME1: Killing enemies in the Mako reduces the experience you receive. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. Heavy incinerate. me2 incinerate heavy or blast - akersmmm.com Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Insanity Infiltrator ME2. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Instead use her flash bang often and shadow strike situationally. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. Archived post. Infiltrator Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. ALL RIGHTS RESERVED. We further improve Mordin build base stats. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. 2023 GAMESPOT, A FANDOM COMPANY. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed.

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