factorio power switch hysteresis

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I recently ran into an issue where I needed to add hysteresis behavior to a power switch in my factory so that I could turn off power-heavy parts when the power grid was suffering. Is there any way to turn inserters on/off on command? :: Factorio Thus if that number is negative, it has less than the average in the chest and it enables. b QWOuj@$ ec - Threshold 25,000. Auto Power Switch - Factorio blueprint book instructions Petroleum gas < 50 and petroleum gas > 100. First decider outputs "Set" ( = 1) if Accumulator is less than 20%. Privacy Policy. This will synchronize fuel insertion to maximize the reactor neighbour heat bonus. Hysteresis is different from an S/R latch but not "completely" different -- what would that even mean? Is your railroad worrying you? Looks simple right? All about efficient energy production. The machine does not require energy itself and does not limit the throughput of the electrical network. Combinators, and power switch :: Factorio New Players & Game Help Simple hysteresis with two combinators - Factorio Forums Here's a different design towards the same end: It can be very confusing to get hysteresis right once you figure out that you need it. So less than 100% means you're producing less than you're using. If you simply read the " of one accumulator and set up a switch that is activated only when the % goes below a certain value, when the % reach that value the switch will continiusly switch instantaniusly. by Z903 Mon Sep 26, 2016 3:50 pm, Post In fact, some resourceful engineers had even made "switch-mode power supplies" by adding related circuitry around one of the highest-selling chips in history: the "555 timer" (sometimes called the "IC Time Machine"), introduced in 1971 by Signetics (later Philips, then NXP). Russian / . 8 Nqx4Lrm *]aCRX)KS31k@\85eJ$q5Qe@fMYxG+n4Gz+cn@$7_dbB\)2TO}j(puc09GyU e'=lJFRzu"`?S` Set the enable condition on each inserter to be Everything (red star) < 0. Settings: This can be done by separating it from the main network via accumulators (300kw each) This will allow your main bank of accumulators to dissipate at night. To understand how this works, you first need to understand how color lights choose which color to light up when there are multiple colored signals. 0eNrFVk1vozAQ/SuVz1ABCaRBq5WqXntKjqsKOTBJR8IGGTtpFPHfd+w0HyU0G6pVewkxnnmemfdmzI4tSgO1QqlZumOYV7Jh6Z8da3AleWnf6W0NLGVrVNrQG49JLuyLvYU/Z63HUBbwxtKw9QZ4zs48o15P1CBObgXkWIDy80osUHJdqTOAUfviMZAaNcI+A7fYZtKIBSiK7YgjoEAjfCgh1wpzv65KoFPqqiHnStrzCdAPA49t6Rm1NrYOWjQY7QrY6FQZwcvyX1jJFajxEYrnuRGmdGW6DCe+jx1KcB9TDYl1raoyW8ArXyM5kFVldG10djObj6zdI0kKHp2Mdiy0PysFIM8pwYKldHyOKjeo3TI8y8Wup93tl7Yv3fiaOC6zjt6z9uk4VqDaR+rY7CvBO2ZGewUec1qiaobVxaE3mtseiwK7EjVXLsaU/SKPobWe7zHrLYVmpM6WqhIZSsJg6ZKXDQyiYkzF9Vhk9xUU3d3kNiaSQUwEB/l9Hw+uZg1YjGzYiPpA1+/vpKuHjk7fRNf7JrJTsZf05MLwoIFbzLvtOvlEFZNjKepqQ5poNqjz10s9jA6N+fk8Ohx/FMFXNXDqxeCC20F901vCJxN07UjVG9K4+x9YQp5M2LUZfbTpq+XDKRsNnG4cuULZcz089HZWD+D0a8Pz52bnNPgPzTj76dlJAnDfNenZp5fHSr4ACp/NZ3fPnHrkDt64qN31vwbVuFIn43GUjCdxHIVt+xcL2lBp, Accumulator outputs the current charge level as% on signal. /5V.,^^ ]K,9Nq~ p\ofq?7\qJ52p If the slag is more than 100,000, then the plant will stop until the slag becomes 50,000 (100,000 - 50,000). The power switch is a machine used to toggle connections between copper cables. If a precise count is needed, set the inserter stack size to 1. a"9mT&kf2'hxJ'8n The Power switch isolates the generator from the rest of the factory until = 1, Alternative Setup for Cracking and Lubricant Production, Constant Combinator Signs (Managing Belts), Keeping outpost stocked with specified items, Balanced Solar panel / Accumulator Production, Prioritize usage of uranium towards nuclear fuel production, Friday Facts #361 - Train stop limit, Tips and tricks, https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&oldid=190821. Inside the desider is an on/off radio toggle. As always, let us know what you think on our forums. They put together a similar solution using a diffrent method. Turning parts of your factory off. This circuit counts the number of items of each type on a looping belt by counting the numbers that are added and removed from the belt by inserters. This example will turn on the steam generator when the Accumulator charge drops to 20%, but will "latch" (remember) the On state until the accumulator is charged to 90%. Doctor T-Junction recommends: Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, Re: Simple hysteresis with two combinators, https://www.reddit.com/r/factorio/comme ry_simple/, viewtopic.php?f=6&t=28899&start=50#p189046, Smart, dynamic train deliveries with combinator Magick, https://www.factorio.school/view/-MGa-sAK2Wtkks1efX1c. For each fluid, make sure to connect the tank via pipes to every location where the fluid is being produced or consumed. Tutorial by fed1s. Combined with the fact that creating the nuclear fuel cells are time consuming and expensive to create, it is therefore beneficial to optimize their use to match the actual consumed power. x}itQ^&}6 =`#L@mo?UUO;avSKVkrqa~ry|_?>8sa>5>kh]vUxrRzS%OUoxYciOOCC B/gY'>q9tuM;5n}LKw\K|y{%p1g#/Wq?%XWK!9&I+Di{ ? one percent switch blueprint Just remember: Accumulator have to be powered only by main grid. This means that when the gate is closed, the signal will be green and trains can pass freely, but when the player approaches the gate and it opens for them, the train signal will be turned red and trains will be stopped until the player clears the area. 8oucs?p~2n'gngM6 M)/D[Ao T?_JOq}r))Rz]IoZX"`L!++R>HK&N:j>Z \\?^_>gd?yd$?QtRn8|qzXzRfO2O> y?~=h?qMW$_dF hkEa-.KMh 7GXV/DQ||qB?JYd_Rj6bem@'o Can you increase the hysteresis? Like, suppose you had an output chest for gears. <>>> Power Management from Early Game to Megabase | Factorio - YouTube The combinator calculates the average number of items in the chests, and makes it negative. Nuclear over coal priority; slow switch with hysteresis. - Factorio Set the gate to "read sensor" and the signal to "close signal" with the condition being the signal the gate sends out being "1". If the fast inserter hasn't picked anything up this tick the input to the Arithmetic combinator is the same as and output and hence the values are persisted. The drawback with this scenario is that the lamp has a white light , and is therefore difficult to differentiate from an ordinary lamp at night. Another method of isolating cables is to remove individual cables from electric poles by holding copper cable and using the left mouse button on the poles it's connected to. For example, to set it to five seconds instead of ten, your first value would be 300 and the second value would be 280. If the green signal is more than 150,000, then the plant will stop until the green signal becomes 100,000 (150,000 - 50,000). - Threshold 30,000. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Connect the measurement Accumulator and Power switch by curcuit network. <> Factorio: How to Set Steam to Backup Power - Circuit Tutorial - Green signal 150,000 However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire. Set each conveyor's enable condition to "greater than or equal to X amount of uranium" in the same manner. This is connected to the output inserter and listens for the empty fuel cell signal. Cookie Notice Forced activation signal for Smart Power Switcher. _!T}rAPx%/vGiX/1?U~Xm6={&S*V?TpcRo}kfbdRja!O=>H& u>/doDE=m/^oW)?l_; (AVLbwaVUb{mL % When charge is between 21% and 59%, we want to just keep the boilers running, or not running, as they were. This should be familiar to anyone with any background in electronics. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Compilation times in C++ suck. Yet your steam power still switches on overnight! Note that to see these letters, Alt-mode must be on and the Interface setting Show combinator settings in Alt-Mode must also be enabled. To see the settings of combinators without opening them, the option "Show combinator settings in "Alt-mode"" in the Interface/Alt-mode settings has to be checked and "Alt-mode" has to be turned on. - Threshold 50,000. The machine does not require energy itself and does not limit the throughput of the electrical network. Instead of directly connect the lamp and the Storage tank you need: Balancing the production of petroleum gas, light oil and heavy oil is one of the most important use cases of the circuit network. If the input does not have at least 1 iron ore, the plant will shut down. Unlike the normal steam power that adjusts fuel usage based on power usage, the nuclear reactors spend fuel in fixed units of time. To bad I put all that other garbage in there, as this could have been the beginnings of a useful answer. If the iron plate is more than 50,000, then the plant will stop until the iron plate becomes 25,000 (50,000 - 25,000). by Z903 Thu Sep 22, 2016 4:38 pm, Post Yet your steam power still switches on overnight! Isolate Steam-engine based electricity network. by Nich Tue Jan 31, 2017 5:28 pm, Powered by phpBB Forum Software phpBB Limited. Which means, that all of the poles in the network are directly or indirectly connected. This blueprint book contains two blueprints: This blueprint takes in any values from the input side, snapshots them, and sends the snapshot to the output side for 10 seconds before taking another snapshot. This is a little setup that let you disable your steam engines when your accumulator are full and activate them when the power goes below a certain %. Adds smart power switcher highly configurable. NB: the latch expects binary inputs ( & must be 0 or 1) - this is why the previous two deciders are required. So, in order to wire up a power switch, you need to place down at least two electric poles near the power switch, shift-click the poles so that they're not connected to each other, then use copper wire to connect the poles to the power switch. It offers some guarantees such as petroleum gas being produced when you have light oil to spare, and light oil not being cracked when you have plenty of petroleum gas, and similar rules for heavy oil cracking and lubricant production. Then, we construct a higher level graph, where these components are just a single nodes, and power switches that are turned on are verticies between these nodes. - Oxygen 150,000 by shax49 Thu Dec 22, 2016 4:14 pm, Post If a value rises above the upper trigger turn on, if it fall below the lower trigger turn off. Make two separate power grids, place a power switch, and connect each of the two grids to the two different sides of the power switch using copper wire. Then if your power drops too far turn on a switch connecting plant directly to the base. With a hysteresis steam power kicks in at 10%, for example, and then you can let it charge the accumulators to 90% and switch off. And it won't turn on again until they are almost empty again. Settings: Useful for controlling pumps, switches, or anything else that is connected to a rapidly-changing value. Power switch connections are now stored in the blueprint. Note: The GUI in the image above has been altered to make sure all important info fits within the image size. Let me explain some of the Factorio internals behind it. Then adjust the decider combinator near it (the only decider combinator that outputs the information signal) to be your number - 20. However, when both inputs are true, the latch will reset, so it is an RS latch. by impetus maximus Mon Sep 19, 2016 10:07 am, Post Each inserter that takes items off the belt is connected together with Red wire and each of these inserters is set to. This discussion on the Factorio forums starts with the common 2 decider RS latch version, but the thread goes on to explain why this single decider version is better. by suprnova74 Sun Sep 18, 2016 2:24 am, Post My current solution is this. The problem is that electric networks in Factorio can get quite huge so connecting two huge networks can be a performance burden. Adds smart power switcher highly configurable. I initially set it up as a simple accumulator > power switch check, then watched in horror as it flipped 30 times a second and destroyed my power availability charts. The graphics of the power switch was presented already, but the integration of it had to wait until this week. - If positive value - turns ON. <> I know about the modules proposal, but it will take years until it gets to standard and implemented. In the thread, the latch is described as an SR latch. After some research i didn't found a setup that pleased me, and i had an idea for one. To light a lamp with a color rather than white, you need an intermediate device like an arithmetic combinator that can send a color signal. But the system cannot "do nothing", because that would turn the boilers off even if they were on -- so we need some kind of memory. This discussion on the Factorio forums starts with the common 2 decider RS latch version, but the thread goes on to explain why this single decider version is better. This is a beginners tutorial. In lieu of gates, the player can connect a programmable speaker to the train signals to broadcast a warning siren when a train is approaching the area. If the hydrogen is more than 150,000, then the plant will stop until the hydrogen becomes 100,000 (150,000 - 50,000). This board is to show, discuss and archive useful combinator- and logic-creations. The thing about hysteresis being analog <-> digital while an SR latch is <-> is quite correct. During startup, the PGOOD will not go high until the soft start cycle has finished. This gave me an idea of just writing our own subset of std+boost (the parts we use the most). (Probably there is a better solution for this out there, something fancy with a lot of logic behind it). Inputs Settings Input This input is responsible for the Smart Power Switcher settings. The "Override stack size" is set to 1, so that it only inserts 1 fuel cell at a time. by Z903 Sat Sep 10, 2016 5:39 am, Post The problem is that electric networks in Factorio can get quite huge so connecting two huge networks can be a performance burden. Electric system - Factorio Wiki endobj Copyright 2015 - 2023 Wube Software - all rights reserved. This page provides examples of simple circuit network designs and some not so simple designs that others can use, combine and modify. Alternatively, this system can be reversed - by setting the gate to "open gate" and the train signal set to "read signal", the gate will remain open normally and will close when a train is approaching, preventing the player from crossing until it is safe. The assembly machine will only be provided with uranium when the stockpile of nuclear fuel hits zero (or decreases below the desired amount), preventing over-production of nuclear fuel and thus over-consumption of uranium. Set belt to enable when signal "A" >0, set constant to output 1x "A" signal. Note: Alternatively, the blocking pumps could be added to the chemical plant output pipes, but there is no need to add pumps to both inputs and outputs. Power production - Factorio Wiki When there is sufficient nuclear fuel and uranium stockpiled, the inserters will deactivate and the conveyors activate, allowing the uranium to continue down the conveyors to other facilities. Apart the well known reasons, there is the problem that std (standard template library) and boost headers don't care much about include optimisation, so including single file from these can lead up to hundreds of thousands of lines in the module. An inserter delivers the produced fuel to a third container, from which inserter(s) delivers the fuel to your nuclear reactor. See also the Circuit network page for an overview over the circuit network and the Tutorial:Combinator tutorial for an advanced tutorial. We turn each light on by just setting or clearing the relevant signal. We chose to solve it by using the idea of having Network and sub-network concepts: This slows down the compilation even when it is preprocessed in precompiled header. by golfmiketango Sat Sep 24, 2016 9:33 am, Post For each connected pump set the circuit enable condition to "[input fluid] > [output fluid]" , for its respective chemical plant recipe. Before even considering doing something like this, I would like to know if there isn't actually someone who made this kind of project, if you know about something like that, let me know. The string class for example would be simple class instead of huge one based on generic templates that can't be even fast forwarded. 3 0 obj h0!_(QBa\YDk L2,X;#b%8{P?Lr^fMP)$ aK8!%=aK8JAX%K\a'@8DI~vq6aKrpX=+*C,gf,7Z8S&*Q%W C^Z-I9GU56P6PL"2^$Pnwf$Z /#]dbpQKkB.Nf 8b`Z6n(*tBu1pzaU>s This way the engine is always running and allows for much smaller steam engines to power much larger bases, Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, Power-switch setup to enable steam engines when needed, Re: Power-switch setup to enable steam engines when needed.

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